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I'M

Koeleman.

JEremy

Narrative
& Game Designer
Unoffical Cat

Narrative Design

The Energy Case

Character Design

The Energy Case is a hopeful action-adventure game set in the pollution filled harbour city, Deeprun, in which you solve the murder of doctor Antward Formic while making hard decisions about your energy usage and the world you want to live in.

Looking for Lemons

Passion Project, Design Document

A checkout employee has to focus on everything all at once: the strange customers and their lives, the groceries, the surroundings, but most importantly, speed.

SpaceFools

Character Design, Dialogue Writer

Waiting for your ship to be repaired you visit the space station's bar, where you are mistaken for another human and invited to join a tournament of the card game Fools Queen which the other human is great at, but you have no idea how to play.

Old Amsterdam Experience

Dialogue Writer

Ahoy! Welcome to The Old Amsterdam Experience! Let's take a dive into a world where 30 years ago the path of history changed everything, for the worse, and walk trough the sunken ruins of the once great city of Amsterdam.

Game Design

Itch.io Logo

Navigation

Client Project, Serious Game

Sail the sea and provide for the people of your home all with the goal to learn about the difficult UI of powerpoint. Navigation is a serious game aimed at office works who only know the basics of powerpoint and get overwhelmed by the hidden depth and choice.

Oliver Nikelthorn

Passion Project, Design Document

Oliver Nickelthorn takes on cases related to cyber crime from piracy to scams.This time, they have been approached about a major bank system that has been robbed. The player quickly finds out that a criminal syndicate known as the Royals.

About Me

Unoffical Cat

Skill Summary

My name is Jeremy Koeleman but online I often go by UnofficalTranslator. I am a narrative designer with a love for detective stories. I have been studying Creative Media & Game Technologies at Hanze university since 2022.


I started writing stories when I was 9 years old. I found my love for narrative design in DnD when I was 16, as I started to play in a world where anything could change and every choice had an effect. Now I am a Dungeon Master and narrative designer trying to spread the joy that I felt when I first fell in love with the craft.

My favorite games are The Beginners Guide, Detective Grimoire, Duck Detective, and Minecraft

Writing

Story, dialogue, and barks

One-page pitches

Character concepts
Lore and world building

INK, Twine

Leadership

Organized and clear writing
Concept and design documents
Team and project management

Scrum/AGILE
Trello
Git

Other Skills

FireAlpaca, Adobe Illustrator, Affinity Designer, Aseprite

Obsidian

Blender

Unity, GameMaker Studio, Godot, Ren Py

Contact Me

Thanks for submitting!

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