Designer, Writer, Artist, Leader
I lead the company and the narrative team inside of Novak Studios to as a collective create a game to focus around pollution trough the lense of a murder case. Everything you do in the game comes from the hope that we can change things that that no matter how bleak our actions have impact.
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The power of a community and the impact of our actions was a leading thought when I created the characters to feature in the game. With input from the narrative team on the main characters, this cast truely came to life.
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I was the main artist for the objects in the game following the lead of our lead artist and keeping to an art bible. It's important as team lead to know that you are not the best at everything and that sometimes you have to follow what others think is best even if you don't fully agree, that's why you are a team, you can't do it alone.