LORENZO TONDO
Technical Game Design
Rapid Prototyping
UX and Testing
Zodiac Dungeon is my personally developed project as a Solo Dev. The project started as a way to learn the basics of game developement, now allows me to experiment with various game design concepts, as well as an opportunity to delve into all aspects of game developement.
SPEECHCRAFT
Prototyping - UX Testing - Concepting
SpeechCraft is a tabletop game meant to simulate the experience of learning a new language, while creating a social atmosphere with the other players. It is meant to help international students coming to The Netherlands to transition into a different culture.
IT TAKES A KING
Prototyping - System Design
It Takes a King is an arcade-style townbuilding and high-score chaser game, created as an exercise on Player Retention tecniques. The game uses various systems and mechanics like a short gameplay loop, different upgrade paths, achievements, and more to keep players engaged.
CAN YOU DO IT?
UX Research - Game Design
Can You Do It is a game-like workshop activity meant for elementary school kids, created as part of an exchange program with the IPB Braganca. The activity teaches kids about disabilities and inclusion, letting them learn in a playful way and experience the feeling of living with a disability.
PROJECT CHILL
Future Literacy - VR Prototyping - System Design
Project Chill is a VR game made as a challenge to create a game that will be relevant 30 years in the future, using emergent technologies. This is a VR experience that tries to solve the growing problem of stress and overstimulation by giving users a relaxing experience.
A place for the player to explore
A point of interest for the player
An overhead view of the level
A place for the player to explore