LORENZO TONDO

Technical Game Designer
Game Producer
THE ENERGY CASE
Mechanics for investigation and combat in an action-adventure detective game.
Technical Design
Project Management
System Programming
Features
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Dialogue System with branching paths
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Modular Interaction System
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Systems for gathering and using clues
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Enemy AI behavior and decision-making
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Player Controls with State Machine pattern
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Tools for streamlined creation of dialogue, interactions,
clues, NPCs, enemy AI, and more - Team management and scheduling, both in short-term sprints and long-term milestones
Tools
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Unreal Engine 5 (Blueprints and C++)
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State Trees Plugin for UE5
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Actor Components in Blueprints
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Behaviour Trees, AI Controllers and AI Perception System
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Environment Query System in UE5
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Software Ideas Modeler for UML Charts
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Version Control through GitHub
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Scheduling and SCRUM Tools such as Excel, Azure, Trello, Codecks, and Notion
Untitled Bus Game
A procedurally generated, solo-developed game about navigating public transport.
Technical Design
Solo Development
Game Production
Features
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Procedural bus line generation with Splines
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Navigation system using directed graphs
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Map query tools
- Bus movement and behavior system
- Player path selection and preview
- Bus schedule system and UI Widgets
Tools
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Unreal Engine 5 (Blueprints and C++)
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Spline system in UE5
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UI Widgets, Widget Components, and Billboards
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Function Libraries for query tools and utility
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Software Ideas Modeler for UML Charts
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Version Control through GitHub
Sei Leiferser!
Designing and managing a Serious Game project for a professional client, external to my studies.
Serious Game Design
Project Management
Game Production

Features
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Develop a Serious Game from an existing concept
- Design of mechanics to convey the client's goals
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Project and team management to achieve milestones
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Handling of communication with a foreign client
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Inclusion of stakeholders in the project
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Communicating value proposition and USPs
Tools
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Scheduling and SCRUM Tools such as Excel, Azure, Trello, Codecks, and Notion
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Meeting platform such as Teams, Google Meet, and Zoom
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Miro and Google Docs for design and brainstorming
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Adobe Illustrator and Inkscape for vector art
BORDSCAPE
Gameplay, dev tools, and GUR for a point-and-click puzzle game.
Technical Design
Game User Research
Tools Programming
Features
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Easy-to-use puzzle creation tool
- Event-based interaction mechanics
- Save System with Json files
- Development for mobile devices
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Target Audience research
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Product Evaluation and Playtesting
Tools
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Unity Engine and C#
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Unity Event System
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Unity APK and IPA export
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Data structures with Json
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Software Ideas Modeler for UML Charts
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Version Control through GitHub
It Takes a King
Tile-based building system prototype for a city-builder game, made for a GameJam.
Technical Design
System Development
Rapid Prototyping
Features
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Tile and building system in GameMaker
- Upgrade buildings with different upgrade paths
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System for AoE upgradable buffs
- Paths/Roads and NPC behavior
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Achievements and Leaderboard implementation
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Small team coordination under strict time pressure
Tools
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GameMaker for rapid prototyping
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GML and Visual Scripting
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Aseprite for pixel art
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Google Spreadsheets for system design and catalogue
Project Chill
VR integration and mechanics for a relaxing photography game.
Technical Design
VR development
Game Production
Features
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VR integration and development in C#
- Use of Unity's VR packages
- Technical design of mechanics for use in VR
- Development of mechanics in VR
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Project and team coordination while exploring the new challenge of a VR game
Tools
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Unity and C#
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Unity's VR integration package
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Integration software for Pico 3 and Oculus
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VR libraries in C#
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Scheduling and SCRUM Tools such as Excel, Azure, Trello, Codecks, and Notion
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Version control through GitHub
