Silent Singularity
Development time: 2 months
Number of developers: 6
What I contributed:
-Concept
-Mechanics Design
-3D models
-Narrative
Main Design Challenge:
-Design a game for people 30 Years in the future based around a future technology
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Game Description:
30 years in the future, humanity has come close to finally achieving the so-called Singularity, a true AI, more intelligent than the rest of mankind put together. You play as a scientist working on this bleeding edge technology, believing in the potential of such a technology to solve the world’s problems, without thinking ahead of the potential risks. During the game you discover the AI singularity had been already achieved without the knowledge of the rest of the facility, and it has gone fully rogue. The entity takes control of the facility and turns it on the scientists, you as the player are tasked with navigating the dangers of the building and shutting it down.
Design Explanation:
When creating the concept and design for our game I focused on the most important elements, aka:
-It needed to fit within the established narrative
-It needed to be scary
Since it was based in a scientific facility the player would have to face challenges fitting the theme while also keeping track of the AI. To do I created an enemy type that would follow the player when they were not looking, making better use of the VR medium. Afterwards I created challenges that required the player to look towards them while solving them but still gave them oppertunities to keep track of the android, such as making paths through lasers by pushing objects around or collecting certain keycards and placing them in the correct place to pass through a door.
Original One Pager of Concept
3D Model Contributions
Programs Used:
-Blender
-Adobe Substance 3D Painter
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