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I am Maksim Nikolov Mihaylov, an aspiring Graphical Game Designer and currently a first-year student of Creative Media and Game Technologies at Hanze University of Applied Sciences.

I specialize in Graphical Game Design and I have been developing my creative vision for a couple of years and have taken part in various projects over my first year at Hanze, such as the culture-learning card game To Find Our Way, a city building score-chaser 2D game It Takes a King and an action adventure detective game about climate change called ''The Energy Case'', in all of which I've played a major role in designing the mechanics,settings and stories of the games.


As a Graphical Game Designer I tend to look at games more from the creative side, writing stories, characters and designing mechanics. With my experience from my previous works I am able to contribute and develop concepts and ideas and work well with the rest of the team to achieve the overall vision of the game.

Aside from my passion for games I also have many other interests, I adore following science, in particular paleontology, and enjoy animated TV series a lot.

I also have had a passion for role playing for years, be it DnD or more free style, and I have used this passion as an outlet for my story writing and have been creating stories for players to go through for 5 years now. If I could describe my stories in 2 words it would be ''Realistic Idealism'', as in I've always made it a point to make things happen realistically and authentically. For example if I am running a medieval campaign I will address the injustices and cruelties of the worlds at the time. I focus on the realism in these worlds because I believe that by showing the bad it will only make the moments of light stand out more, because a person who chooses to do better in the face of an uncaring world to me is a true hero.

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